Course Registration for “Deep Dive by Doing”

$450.00

“Deep Dive by Doing: Answering Design Questions with a Prototype Solution” with Kathleen Mercury and Andrew Devenney.

Feb. 3 – May 12, 2026

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Description

Course rate for CLGS course registration: “Deep Dive by Doing: Answering Design Questions with a Prototype Solution.”

Deep Dive by Doing: Answering Design Questions with a Prototype Solution

During this course, you will explore the following topics by designing prototype solutions to each of the following questions (plus others, time and interest allowing):

  • How do I apply World Building principles to tabletop design?

  • What is successful Core Loop Design?

  • How do Mechanisms, not Mechanics, impact game play?

  • How do I make a game’s design more Intuitive?

  • How do I create Games-Based Learning experiences that are meaningful and fun?

The longer class format and two-week intervals between classes will allow for greater time to develop game concepts into game prototypes and more collaboration during classes.
By the end of the course, you’ll have designed multiple design concepts and prototypes that demonstrate your growth as a designer.
  • Course launches Tuesday, February 3, 2026.
  • Course ends Tuesday, May 12, 2026.
  • The course runs on alternating Tuesdays from 8:00 to 11:00 p.m. (Eastern Standard Time) / 5:00 to 8:00 p.m. (Pacific Standard Time).
  • This is a non-credit bearing course.

This will be an online synchronous course conducted through our Gather.town classroom.

For past examples of online course topics offered by the CLGS (previously in partnership with Gen Con), you can check out the program page here.

Deadline for registration: February 1st

Industry Expert: Kathleen Mercury, Game Designer and Lecturer (California State Polytechnic University, Humboldt)

Academic Expert: Andrew D. Devenney, Associate Director of CLGS, Co-owner and Publisher of Superhero Necromancer Press

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