Dog Eat Dog
Dog Eat Dog: A Game of Imperialism and Assimilation on the Pacific Islands is a multiplayer tabletop role-playing game which places players in the midst of a struggle between a colonizing Occupation force and a targeted Native force.
This 2013 IndieCade Impact Award-winning game creates a social and narrative space at the table which echoes the power imbalances of colonialism. As such, gameplay is unfair and unsettling – but very meaningful.
Description
*Pre-orders only at the moment. Visit https://art-system.backerkit.com/hosted_preorders/803586 to place your order!*
Dog Eat Dog is a roleplaying game of colonialism and its consequences. As a group, players work together to describe the conquest of one of the hundreds of small islands in the Pacific Ocean, defining the customs of the native people and the mores of the outsiders arriving to claim it. One player then assumes the role of the Occupation force, playing their capable military, their collaborationist government, and whatever jaded tourists and shrewd businessmen are interested in a not quite pacified territory. All the others play individual Natives, each trying in their own ways to come to terms with the new regime.
The game begins when the war ends. Through a series of scenes, players explore the inevitably conflicted relationship between the two parties, deciding what the colonizers do to maintain control, which natives assimilate and which run amok, and who ends up owning the island in the end.
This edition of Dog Eat Dog will be the first time the game is available in physical print form in more than a decade!
Specifications
Components
• 8.5″ x 5.5” hardcover format, approx. 60pp.
• New cover art by Samuel Araya
• New foreword, additional author’s notes, and clarified game text
• Quick setup and entry to play with examples of gameplay peppered throughout the book; accessible for both first time and experienced RPG players
• Modified conflict system based on the World’s Greatest Role-Playing Game
• Simple token economy for tracking the conflict between the Occupation and the Natives
• Suggestions for alternate and/or more fantastical settings
• Awards: 2012 Indie RPG Award for Most Innovative Game; 2013 IndieCade Impact Award; 2013 Diana Jones Award nominee
Credits
Designer: Liam Liwanag Burke is a game designer born in Hawai’i. He has been a waiter, an actor, a logistics coordinator, a producer, a product manager, and is now a father, husband, and doctoral student at the University of Hawaii at Manoa. He has always been Filipino-American, although he did not always believe it. He is interested in settler colonialism, player and non-player agency, and survival. He lives in Hawai’i with his family.
Cover Artist: Samuel Araya is an artist living in the poison heart of South America. His work has appeared in a variety of media, from videogames, t-shirts, posters, records, to cards and books—including five editions of the prestigious Spectrum: The Best In Contemporary Fantastic Art annual. As a gallery artist, Araya has had his work featured in numerous international exhibitions.
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