Cover to game box for Five Hundred Year Old Vampire, showing a female vampire reflecting a past and present party in her glasses.

Five Hundred Year Old Vampire

$55.00

A storytelling game of memory, loss, and time.

Five Hundred Year Old Vampire is a multi-player keepsake role-playing game that adapts the award-winning Thousand Year Old Vampire (TYOV) by Tim Hutchings into a new collaborative play experience. Players become vampires chronicling centuries of existence. Play unfolds across five ages, each represented by a deck of cards. The Vampires will do things the players would not, both monstrous and awe-inspiring, and players will record these deeds through journaling and creating artifacts. 

Description

How might you live if time was a lie?

Five Hundred Year Old Vampire is designed with classrooms and larger convention play in mind. Classroom use aligns with both the National Writing Common Core Standards and the National Visual Arts Standards and is detailed in the FYOV Curriculum Guide.

For larger groups or classrooms, Central Michigan University Press also produces Beguiling Whispers, an expansion pack which facilitates multi-group play. Players can even choose to enhance their gameplay experience by purchasing Liber Generis Sui, a themed journal created for Five Hundred Year Old Vampire reflections which is also published by Central Michigan University Press. For two-player Convocations or a vampire interested in a solo storytelling experience, FYOV: The Cracked Mirror is an epistolary duet mod perfect for such scenarios.

Press Product Code: CMUP103

Funded by BackerKit

A Scholarship and Lore: Games for Learning Series Game from Central Michigan University Press

 

Specifications

3-5 Players
120-180 Minutes
Ages 14+

Components

  • Five (5) decks of prompt cards (237 cards in total), representing the various ages of your Vampires’ existence
  • A Prime Vampire deck of sixteen (16) cards, designed by Tim Hutchings, creator of the solo RPG Thousand Year Old Vampire
  • A slotted and recessed tray to help keep prompt cards organized for ease of use and storage
  • A set of gorgeous dice for advancing your Vampires through the ages (d4, d6, and d8)
  • A detailed game manual containing all the rules you’ll need for multiplayer Cohort play
  • Six (6) sets of pregenerated characters plus blank character and cohort sheets on a tearaway pad.

Resources

Listen to designer Jason Cox’s interview on the Beyond Solitaire podcast about Five Hundred Year Old Vampire!

Learn more about Tim Hutchings’s Thousand Year Old Vampire here.

Credits

Game Design and Development: Jason Cox
Art Director & Artist: Jabari Weathers

Five Hundred Year Old Vampire F.A.Q.'s
What is a Keepsake Game?

The term “keepsake game” was coined by game designer Shing Yin Khor to describe some of their games, such as A Mending, and those they co-created with Jeeyon Shim, like Field Guide to Memory. In a keepsake game, players create memorable artifacts, or keepsakes, that they wish to hold on to beyond the end of the game. In Five Hundred Year Old Vampire, keepsakes take the form of artifacts players create and share with each other throughout the game, and which are collected and celebrated together at the conclusion of the game. In the game, players are encouraged to see the artifacts not as “great works of art” so much as unique tokens of an experience.

Player Count and Adaptability

Each cohort of Five Hundred Year Old Vampire is designed for 3-5 players. However, the game has also been designed with classrooms or larger convention play in mind and works well with short campaign and multi-cohort play. The game will scale to fit most class sizes, with six cohorts being as easy to facilitate as one. The game is modifiable for many classrooms but is especially strong in visual arts and creative writing spaces.

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