Making History Curriculum Guide
$15.00
Description
This 39-page educational guide by Raymond A. Kimball with Nicolas Proctor provides background information on the creation of Making History and provides techniques for using it in a classroom or other educational space.
Table of Contents
- Introduction
- What is Making History?
- The History of Making History
- Learning Objectives
- Game Audiences/Uses
- Some Fundamentals of Game-Based Learning
- Game-based learning vs. Gamification
- Game-based learning as an active/experiential learning practice
- Key considerations in game-based learning
- The Basic Game
- Preparation/Setup
- Instructional Space
- Group Composition
- Visuals/Props
- Points of Emphasis to Players before Beginning (a.k.a. “We’re Gonna Do What in Class?!”)
- Running the Game
- Introduction Phase
- Research & Hypotheses Phase
- Revision Phase
- Bias and Blame Phase
- Theories, Further Research, and Perspective Phase
- Reflection Phase
- Endgame
- Debriefing Topics
- Preparation/Setup
- Game Variants
- Going Big: Groups Larger than Thirty-Five Players
- Going Long: Expanding into Two Sessions
- Going Deep: Incorporating Scholarly Work into the Game
- Going Online: Playing the Game Remotely
- Going “Bot”: Using Generative AI in the Game
- Going For The Win: Victory Conditions
- The People’s Choice Awards
- Quantitative Win Condition
- Going Again: Using Making History in more than one course
- Potential “Wrong Turns” and How to Handle Them
- Hypotheses without evidence
- “What’s The Right Answer/What Really Happened?”
- Immersion and Bleed
- Stage Fright or Group Dominance
- Gender/Sexual Orientation Bias
- Acknowledgements
- Glossary of Key Terms
- Appendix: Optional Quantitative Win Score Card
Specifications
Credits
Raymond A. Kimball with Nicolas Proctor
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