Making History Curriculum Guide

$15.00

Description

This 39-page educational guide by Raymond A. Kimball with Nicolas Proctor provides background information on the creation of Making History and provides techniques for using it in a classroom or other educational space.

Table of Contents

  • Introduction
    • What is Making History?  
    • The History of Making History
    • Learning Objectives
    • Game Audiences/Uses
    • Some Fundamentals of Game-Based Learning
      • Game-based learning vs. Gamification
      • Game-based learning as an active/experiential learning practice
      • Key considerations in game-based learning
  • The Basic Game
    • Preparation/Setup
      • Instructional Space
      • Group Composition
      • Visuals/Props
    • Points of Emphasis to Players before Beginning (a.k.a. “We’re Gonna Do What in Class?!”)
    • Running the Game
      • Introduction Phase
      • Research & Hypotheses Phase
      • Revision Phase
      • Bias and Blame Phase
      • Theories, Further Research, and Perspective Phase
      • Reflection Phase
      • Endgame
    • Debriefing Topics
  • Game Variants
    • Going Big: Groups Larger than Thirty-Five Players
    • Going Long: Expanding into Two Sessions
    • Going Deep: Incorporating Scholarly Work into the Game
    • Going Online: Playing the Game Remotely
    • Going “Bot”: Using Generative AI in the Game
    • Going For The Win: Victory Conditions
      • The People’s Choice Awards
      • Quantitative Win Condition
    • Going Again: Using Making History in more than one course
  • Potential “Wrong Turns” and How to Handle Them
    • Hypotheses without evidence
    • “What’s The Right Answer/What Really Happened?”
    • Immersion and Bleed
    • Stage Fright or Group Dominance
    • Gender/Sexual Orientation Bias
  • Acknowledgements
  • Glossary of Key Terms
  • Appendix: Optional Quantitative Win Score Card

 

Specifications

Credits

Raymond A. Kimball with Nicolas Proctor

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