Description
The Rising Waters Curriculum Guide is a 99-page learning guide by game designer Scout Blum, that provides guidance, suggestions, and practical lesson plans/assignments for using Rising Waters in a classroom environment.
Download comes with two PDF files:
- The Curriculum Guide itself; and
- The Curriculum Guide Resource Packet, which contains a number of worksheet, images, and a collection of song lyrics to accompany the assignments in the Curriculum Guide.
Table of Contents
- Historical Overview
- Protecting Interests
- Origins of the Problem
- Background of Race Relations
- Black Reaction to White Racism
- Events of the Flood of 1927
- Aftermath
- Mechanics are the Message
- Introduction
- Community Cards
- Power Cards
- Resistance Cards
- Landowner Cards
- Survivors
- Levees
- Teaching the Game
- Suggested Schedule
- Before Playing the Game
- Set Up
- Post Game Lessons
- Game Review Assignments
- Overview
- Game Review Assignment: Agency
- Game Review Assignment: Racism
- Game Review Assignment: Maps/Technology
- Game Review Assignment: What If? Problem Solving and Critical Thinking with Game Mechanics
- Game Review Assignment: Narrative Writing Skills
- Expanding the Game Assignments
- Lesson: Reading Maps as History and Art
- Lesson: Mapping Local Areas/Making a Game Board
- Lesson: Environmental (In)Justice along the Mississippi River
- Lesson: Connections Between Past and Present—Hurricane Katrina
- Lesson: Roll of Thunder, Hear My Cry
- Lesson: African American Agency During Enslavement
- Lesson: Blues Music and the 1927 Flood
- Lesson: Solutions to Environmental Crises
- Selected Bibliography of Sources
Curriculum Guide Credits
- Written by: Scout Blum
- Game Card Art by: Lamaro Smith
- Layout Design and Editing by: Andrew D. Devenney, Associate Director, Center for Learning through Games and Simulations, Central Michigan University
- Copy Editing by: Jennifer Peterson
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